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Time Spent In Apps Up 21% Over Last Year

While there may be an upper limit as to how many apps people interact with over the course of a month, new data shows that the time spent actually using apps is increasing. In fact, the average time people spend in their apps is up by 21% year-over-year, with music, health and fitness, and social

Historical article. Product claims, platform details, and timing advice in this article have not been verified for today.

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In brief

Average time spent in apps increased 21% year over year. The article highlights session length and app launches as important metrics, since users spend considerable time in installed apps even when they download few new ones.

While there may be an upper limit as to how many apps people interact with over the course of a month, new data shows that the time spent actually using apps is increasing. In fact, the average time people spend in their apps is up by 21% year-over-year, with music, health and fitness, and social apps showing the largest increases.

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The data also backs up what we’ve already heard from other sources. For instance, Nielsen recently said consumers were now spending an average of 30+ hours per month, and had an average of 26.8 apps installed on their mobile devices and the majority of our digital media consumption is now taking place in apps, accounting for 52% of the time U.S. consumers now spend with digital media.

Music apps have seen the greatest time spent in app increases, up 79% over a year ago, while health and fitness apps (51% increase) and social networking apps (49% increase) followed. The study says these shifts have a number of contributing factors. For example, the move away from iTunes to music apps like SoundCloud and iHeartRadio has changed consumer behavior, while mobile device hardware improvements have made them better health devices, prompting the increase in that category.

Meanwhile, social networking apps continue to see what the firm dubs “snacking” behavior, meaning it exhibits the highest number of app launches but the lowest session length.

This data is to remind app publishers and marketers that time spent in apps – the session length and number of app launches, that is – are metrics that also matter. After all, there was a bit of a hubbub earlier this year after comScore found that users simply weren’t downloading that many apps – the average smartphone user downloads 3 apps per month, it had said.

The bigger picture here is that while most users may not feel the need to constantly download and try new applications, they do spent a lot of time in those they already have installed.

Frequently asked questions

How much did average time spent in apps increase?

The article reports a 21% year-over-year increase in average time spent in apps.

Which app categories saw the largest increases in usage time?

Music apps led with a 79% increase, followed by health and fitness apps at 51% and social networking apps at 49%.

What does “snacking” behavior mean for social networking apps?

It means social networking apps have the highest number of app launches but the shortest sessions.

Why should app publishers track more than downloads?

The article highlights session length and app launches as important metrics. Users may download few new apps while still spending considerable time in apps they already have installed.

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